A while ago my sister came up with the good idea to create a large map of Axis so that I can clearly track my characters as they move across the world. I finally got around to actually creating it and I think it turned out pretty well if I do say so myself 😂😁.

It’s pinned to some cork boards so that I can attach wool string to indicate my characters’ movements and the sun paths to help me keep everything straight in my head 😊.

I plan to set this up on the wall over a desk in my room and create a small study area where I can more easily focus on writing.

Recently I’ve been working on a different novel that I started back at the same time as Axis. I will upload it to my blog once I’m satisfied that it no longer reads as completely childish 😂.

Maps

Posted in Blog, World Building

Months and Seasons in Axis

Unlike Earth, Axis’ sun actually does orbit the planet. As such, this makes the seasons work slightly differently. As a result I have renamed the seasons so that it causes less confusion.

Another thing to keep in mind is that the seasons’ order changes depending on the country. For instance, Sheol only has the one season, and Arcadia, only has two.

Furthermore, depending on the time of year the sun’s path changes. In fact the only constant is that it always sets in the south (over Sheol). This change in the sun’s path is exactly what causes the change in the season, which is why the order of the seasons is different for every country.

The featured image for this post depicts my notes on how the sun’s path changes, and below outlines the months and the seasons for each country.

Months:

  • Unlun
  • Dulun
  • Tribulun
  • Quattulun
  • Quinlun
  • Senilun
  • Seplun
  • Octolun
  • Novelun
  • Declun

Seasons:

  • Aer – warm and mild weather
  • Aestas – hot and dry weather
  • Pluvius – rainy season
  • Bruma – cold and snowy weather

Avalon:

  • Aestas
  • Aer
  • Pluvius
  • Bruma

Agartha:

  • Bruma
  • Pluvius
  • Aer
  • Aestas

Sheol:

  • Aestas
  • Aestas
  • Aestas
  • Aestas

Arcadia:

  • Bruma
  • Aestas
  • Aestas
  • Bruma

Kuk:

  • Aer
  • Aestas
  • Pluvius
  • Bruma

Alfheim:

  • Bruma
  • Pluvius
  • Aestas
  • Aer
Posted in Blog, World Building

Axis Cultor Realms

The Cultivation Realms are as follows:

Body Strengthening

  • [Soul Expansion
  • Martial Agility
  • Soul Condensing
  • Martial Power
  • Soul Refinement
  • Martial Manipulation] repeat

Soul Expert

Soul Master

Soul Ancestor


And the Magic Realms are:

Elemental Detection

  • [Mental Strengthening
  • Elemental Movement
  • Mental Agility
  • Elemental Acceptance
  • Mental Power
  • Elemental manipulation] repeat

Magus Expert

Magus Master

Magus Ancestor


The middle 6 stages, of both types, would be repeated as many times as possible until only a negligible amount of difference was noticed. The higher that number was, the more powerful the Cultor (a general term for Mages and Cultivators). This number is reflected in the name of the stage a Cultor was in. For example, a Mage that had gone through those stages 6 times, and was currently in the Mental Agility realm, would be referred to as a 6th Stage Mental Agility Realm expert. The same naming style would be applied to a Cultivator as well.

Even in the latter stages, the number of cycles through the middle stages would be referred to as, for example, a 6th Stage Magus Expert. A mage in that realm would also be more powerful than a mage in the 5th Stage Magus Expert Realm.

However, the middle stages weren’t suitable to be cultivated indefinitely. The years of puberty were the best time to grind through as many repetitions as possible, as beyond 20-23 years of age it would become impossible to advance to the latter stages. As such, the average number of repetitions was limited to 7-10.